Package | Description |
---|---|
org.lwjgl.util.vector |
Modifier and Type | Method and Description |
---|---|
static Vector3f |
Vector3f.add(Vector3f left,
Vector3f right,
Vector3f dest)
Add a vector to another vector and place the result in a destination
vector.
|
static Vector3f |
Vector3f.cross(Vector3f left,
Vector3f right,
Vector3f dest)
The cross product of two vectors.
|
Vector3f |
Vector3f.negate(Vector3f dest)
Negate a vector and place the result in a destination vector.
|
Vector3f |
Vector3f.normalise(Vector3f dest)
Normalise this vector and place the result in another vector.
|
Vector3f |
Vector3f.set(ReadableVector3f src)
Load from another Vector3f
|
static Vector3f |
Vector3f.sub(Vector3f left,
Vector3f right,
Vector3f dest)
Subtract a vector from another vector and place the result in a destination
vector.
|
static Vector3f |
Matrix3f.transform(Matrix3f left,
Vector3f right,
Vector3f dest)
Transform a Vector by a matrix and return the result in a destination
vector.
|
Vector3f |
Vector3f.translate(float x,
float y,
float z)
Translate a vector
|
Modifier and Type | Method and Description |
---|---|
static Vector3f |
Vector3f.add(Vector3f left,
Vector3f right,
Vector3f dest)
Add a vector to another vector and place the result in a destination
vector.
|
static float |
Vector3f.angle(Vector3f a,
Vector3f b)
Calculate the angle between two vectors, in radians
|
static Vector3f |
Vector3f.cross(Vector3f left,
Vector3f right,
Vector3f dest)
The cross product of two vectors.
|
static float |
Vector3f.dot(Vector3f left,
Vector3f right)
The dot product of two vectors is calculated as
v1.x * v2.x + v1.y * v2.y + v1.z * v2.z
|
Vector3f |
Vector3f.negate(Vector3f dest)
Negate a vector and place the result in a destination vector.
|
Vector3f |
Vector3f.normalise(Vector3f dest)
Normalise this vector and place the result in another vector.
|
Matrix4f |
Matrix4f.rotate(float angle,
Vector3f axis)
Rotates the matrix around the given axis the specified angle
|
Matrix4f |
Matrix4f.rotate(float angle,
Vector3f axis,
Matrix4f dest)
Rotates the matrix around the given axis the specified angle
|
static Matrix4f |
Matrix4f.rotate(float angle,
Vector3f axis,
Matrix4f src,
Matrix4f dest)
Rotates the source matrix around the given axis the specified angle and
put the result in the destination matrix.
|
Matrix4f |
Matrix4f.scale(Vector3f vec)
Scales this matrix
|
static Matrix4f |
Matrix4f.scale(Vector3f vec,
Matrix4f src,
Matrix4f dest)
Scales the source matrix and put the result in the destination matrix
|
static Vector3f |
Vector3f.sub(Vector3f left,
Vector3f right,
Vector3f dest)
Subtract a vector from another vector and place the result in a destination
vector.
|
static Vector3f |
Matrix3f.transform(Matrix3f left,
Vector3f right,
Vector3f dest)
Transform a Vector by a matrix and return the result in a destination
vector.
|
Matrix4f |
Matrix4f.translate(Vector3f vec)
Translate this matrix
|
Matrix4f |
Matrix4f.translate(Vector3f vec,
Matrix4f dest)
Translate this matrix and stash the result in another matrix
|
static Matrix4f |
Matrix4f.translate(Vector3f vec,
Matrix4f src,
Matrix4f dest)
Translate the source matrix and stash the result in the destination matrix
|
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